EVE is dead. And if you’re part of the EVE community, you probably already know what I mean. You’ve probably heard this quite a few times yourself, and for probably the entire time you’ve played the game—yes, even if you’ve played since 2003. Simply put, people have been declaring this game dead for as long … Continue reading “XV – EVE is Dead”
Well, if you’re at all immersed in the EVE community, you know there’s been a bit of a hurricane since I last posted (no, not the battlecruiser). After the recently announced ‘New Dawn’ industry changes, many EVE players have been in revolt.[i] No doubt some of this has been driven from the top levels of … Continue reading “XIV – New Dawn: Horizontal Balance and the Nature of Pay-to-Win”
I wrote in Post I on this blog about how I think EVE in general is a work of art; and given the huge social movements towards esports, it seems entirely fair to say that EVE is also, if not a form of athletics, a form of competition. Generally, in our culture, we see art … Continue reading “XIII – Pindar-Posting: What Really Are Battlereports?”
Virginia Woolf wrote that “Few poets and novelists are capable of that high degree of tension which gives us reality. But almost any biographer, if he respects facts, can give us much more than another fact to add to our collection. He can give us the creative fact; the fertile fact; the fact that suggests … Continue reading “Intro – What are EVE Biographies?”
Imagine that a novel begins: Sam got out of the car and went into the gas station to buy cigarettes and a flashlight. There’s nothing to suggest that this shouldn’t be true—that at some point this didn’t or couldn’t happen—and so we, as readers, accept it. We suspend our disbelief for a few more lines. … Continue reading “XII – Tanizaki vs the Triglavians: the Role of Mystery in Worldbuilding”
The first time I met up a friend from EVE was at a restaurant in Manhattan, near his hotel. He and his soon-to-be fiancée had flown up from Texas, and my partner and I had taken the train two hours down the banks of the Hudson from where we went to school. As most EVE … Continue reading “XI – Speaking EVE: Specialized Language as a Way to Define Fleet Size”
In EVE Online, your entire experience of New Eden comes through prostheses that are both enabling and disabling. You almost never see your actual character itself, outside of the portrait in the corner of your screen, and the default male or female corpse floating in space after you are killed. In the game’s lore, you … Continue reading “X – I Don’t See the Point: Playing EVE While Blind”
I swing open the side panel of my ancient Area 51 and set a small fan pointing at it. On Discord, there are half a dozen pictures of my corpmates’ computers set up about the same. This is our version of shoring up the trenches before the guns start to toll. I pause a moment … Continue reading “IX – “It Doesn’t Matter Until it Matters”: Strategic vs Recreational Gameplay, Part Three”
“Oh come on, we’re just trying to give a good fight,” they write in local as we’re defensive-bubbling and running for our lives. It began with a Gnosis, who wandered into us seemingly on his search for deeper truths. Shockingly (not shockingly) it was bait. We were 1 jump out of GE-, back when it … Continue reading “VIII – “Why You Running?”: Strategic vs Recreational Gameplay, Part Two”
We sit in the cold beauty of a pre-war Delve, sixty kilometers off the stargate. We have two Osprey Navy Issues, a Confessor, and a Keres—a weak but nimble force, hoping to stir up trouble in the heart of EVE’s largest empire, then fight while running away like Mongol horsemen. We also have a Stiletto … Continue reading “VII – “Wait, You WANT the Response Fleet?”: Strategic vs Recreational Gameplay, Part One”
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