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XII – Tanizaki vs the Triglavians: the Role of Mystery in Worldbuilding

Imagine that a novel begins: Sam got out of the car and went into the gas station to buy cigarettes and a flashlight. There’s nothing to suggest that this shouldn’t be true—that at some point this didn’t or couldn’t happen—and so we, as readers, accept it.  We suspend our disbelief for a few more lines.  … Continue reading “XII – Tanizaki vs the Triglavians: the Role of Mystery in Worldbuilding”

IX – “It Doesn’t Matter Until it Matters”: Strategic vs Recreational Gameplay, Part Three

I swing open the side panel of my ancient Area 51 and set a small fan pointing at it.  On Discord, there are half a dozen pictures of my corpmates’ computers set up about the same.  This is our version of shoring up the trenches before the guns start to toll. I pause a moment … Continue reading “IX – “It Doesn’t Matter Until it Matters”: Strategic vs Recreational Gameplay, Part Three”

VIII – “Why You Running?”: Strategic vs Recreational Gameplay, Part Two

“Oh come on, we’re just trying to give a good fight,” they write in local as we’re defensive-bubbling and running for our lives.  It began with a Gnosis, who wandered into us seemingly on his search for deeper truths.  Shockingly (not shockingly) it was bait.  We were 1 jump out of GE-, back when it … Continue reading “VIII – “Why You Running?”: Strategic vs Recreational Gameplay, Part Two”

VII – “Wait, You WANT the Response Fleet?”: Strategic vs Recreational Gameplay, Part One

We sit in the cold beauty of a pre-war Delve, sixty kilometers off the stargate.  We have two Osprey Navy Issues, a Confessor, and a Keres—a weak but nimble force, hoping to stir up trouble in the heart of EVE’s largest empire, then fight while running away like Mongol horsemen.  We also have a Stiletto … Continue reading “VII – “Wait, You WANT the Response Fleet?”: Strategic vs Recreational Gameplay, Part One”

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